Whenever talking about anything simulation-related, this groundbreaking series remains one of the most important games in the gaming culture. The authors discuss the four main tasks of game design-imagining a game, defining how it works, describing its internal elements, and explaining it to others. Found insidePart of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific.
This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis.